Aid! The evil magician Korakomytis locked the princess in the tower and hid the key in the forest. So, start looking for it! But what's this again? The tower is enchanted! You need to find the right keyhole to release the princess from her prison! Contents: 1 dashboard, 1 tower, 3 cards, 1 dice, 1 index, 2 figures, 16 chips, 1 key, rules people: 2-4 Duration: 15 'Age: 4+